mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-09-08 10:35:47 +00:00
even with 9469fe4
This commit is contained in:
parent
ef665f12a4
commit
0d2386b312
9 changed files with 64 additions and 64 deletions
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@ -1,10 +1,8 @@
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# GALE01 - Super Smash Bros. Melee NTSC-U 1.02
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# no idea if these even do anything in mainline
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[Core]
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CPUThread = True
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GPUDeterminismMode = fake-completion
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PollingMethod = OnSIRead
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FastDiscSpeed = True
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[Gecko_Enabled]
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@ -580,6 +578,7 @@ C216EA30 00000004 #Common/Winners Names are Gold on CSS/Remember Who LRA Started
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04261B1C 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip Nametag ID Reset.asm
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04261B30 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip isUsingNametag Bool Reset.asm
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042605FC 38C00003 #External/Unplugging Closes CSS Door/Unplugging Closes CSS Door.asm
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041239A8 60000000 #External/FreezeGlitchFix/FreezeGlitchFix.asm
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$Required: Slippi Recording [Fizzi, Achilles, UnclePunch]
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*Saves replays, Slippi device must be in Slot B.
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@ -3416,7 +3415,7 @@ C21BFA20 00000012 #Online/Slippi Online Scene/boot.asm
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3D80801B 618C136C
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7D8903A6 4E800420
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38600001 00000000
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C21A45BC 00000114 #Online/Slippi Online Scene/main.asm
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C21A45BC 0000011A #Online/Slippi Online Scene/main.asm
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7C0802A6 90010004
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9421FF50 BE810008
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3C80803E 6084DC1C
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@ -3425,7 +3424,7 @@ C21A45BC 00000114 #Online/Slippi Online Scene/main.asm
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38600000 986DAFA3
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986DAFC8 38600008
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4800015D 7C8802A6
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4800002D 48000838
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4800002D 48000868
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80830000 5485467A
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2C050048 40820014
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548401BA 7C840734
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@ -3480,8 +3479,8 @@ BA810008 800100B4
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03030000 00000000
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00000000 05000000
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00000000 00000000
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04030000 480002F5
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48000475 20000000
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04030000 48000325
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480004A5 20000000
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80490880 804D68D0
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FF000000 4E800021
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81940000 7C0802A6
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@ -3517,7 +3516,7 @@ BE810008 7C7E1B78
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2C030000 40820000
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886DAFCA 2C030000
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41820020 48000004
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48000389 3C808047
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480003B9 3C808047
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60849D30 38600005
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98640005 48000018
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3C808047 60849D30
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@ -3545,7 +3544,7 @@ BE810008 7C7F1B78
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4E800421 7C7E1B78
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887E0001 889E0002
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7C032000 4082001C
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480002A9 3C808047
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480002D9 3C808047
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60849D30 38600005
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98640005 4800001C
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38600000 3D80801A
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@ -3560,7 +3559,13 @@ BE810008 3D80801B
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4E800421 38600000
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3D808000 618C5610
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7D8903A6 4E800421
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7C7F1B78 887F0003
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7C7F1B78 3A800000
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3AA00000 7E83A378
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48000329 2C030000
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41820008 3AB50001
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3A940001 2C140004
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4180FFE4 2C150001
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4082001C 887F0003
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48000301 2C030000
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4182000C 38600001
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48000008 38600000
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@ -3932,7 +3937,7 @@ C21A5018 00000005
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04218D68 C8228000
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$Optional: Widescreen 16:9 [Dan Salvato, mirrorbender, Achilles1515, UnclePunch]
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*Set Aspect Ratio to "Force 16:9" in Graphics for 16:9 monitors ----------------------
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*Set Aspect Ratio to "Force 16:9" in Graphics for 16:9 monitors ----------------------
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*Will not cause desyncs when playing online
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043BB05C 3EB00000 #External/Widescreen/Fix Screen Flash.asm
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C236A4A8 00000006 #External/Widescreen/Overwrite CObj Values.asm
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@ -3959,17 +3964,17 @@ C0030000 4800000C
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044DDB84 3E89FEFA #External/Widescreen/Nametag Fixes/Adjust Nametag Text X Scale.asm
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$Optional: Disable Screen Shake [Achilles1515]
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*Will prevent screen from shaking on hits, KOs, collisions, etc -----------------------
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*Will prevent screen from shaking on hits, KOs, collisions, etc -----------------------
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*Will not cause desyncs when playing online
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04030E44 4E800020
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$Optional: Center Align 2P HUD [Achilles1515]
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*When playing online, character %'s will always be centered -------------------------
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*When playing online, character %'s will always be centered -------------------------
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*Will not cause desyncs when playing online
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0416E9AC 38600002
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$Optional: Flash Red on Failed L-Cancel [Achilles1515, Fizzi]
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*When playing online, this will only affect your character ---------------------------
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*When playing online, this will only affect your character ---------------------------
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*Will not cause desyncs when playing online
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C20C0148 0000000C #External/FlashRedFailedLCancel/ChangeColor.asm
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387F0488 89FE0564
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@ -1,6 +1,5 @@
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# GALJ01 - Super Smash Bros. Melee NTSC-J 1.02
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# no idea if these even do anything in mainline
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[Core]
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CPUThread = True
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GPUDeterminismMode = fake-completion
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@ -580,6 +579,7 @@ C216EA30 00000004 #Common/Winners Names are Gold on CSS/Remember Who LRA Started
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04261B1C 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip Nametag ID Reset.asm
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04261B30 60000000 #External/Closing CSS Door Preserves Nametag/On Window Close/Skip isUsingNametag Bool Reset.asm
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042605FC 38C00003 #External/Unplugging Closes CSS Door/Unplugging Closes CSS Door.asm
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041239A8 60000000 #External/FreezeGlitchFix/FreezeGlitchFix.asm
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$Required: Slippi Recording [Fizzi, Achilles, UnclePunch]
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*Saves replays, Slippi device must be in Slot B.
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@ -3416,7 +3416,7 @@ C21BFA20 00000012 #Online/Slippi Online Scene/boot.asm
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3D80801B 618C136C
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7D8903A6 4E800420
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38600001 00000000
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C21A45BC 00000114 #Online/Slippi Online Scene/main.asm
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C21A45BC 0000011A #Online/Slippi Online Scene/main.asm
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7C0802A6 90010004
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9421FF50 BE810008
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3C80803E 6084DC1C
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@ -3425,7 +3425,7 @@ C21A45BC 00000114 #Online/Slippi Online Scene/main.asm
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38600000 986DAFA3
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986DAFC8 38600008
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4800015D 7C8802A6
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4800002D 48000838
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4800002D 48000868
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80830000 5485467A
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2C050048 40820014
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548401BA 7C840734
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@ -3480,8 +3480,8 @@ BA810008 800100B4
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03030000 00000000
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00000000 05000000
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00000000 00000000
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04030000 480002F5
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48000475 20000000
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04030000 48000325
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480004A5 20000000
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80490880 804D68D0
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FF000000 4E800021
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81940000 7C0802A6
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@ -3517,7 +3517,7 @@ BE810008 7C7E1B78
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2C030000 40820000
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886DAFCA 2C030000
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41820020 48000004
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48000389 3C808047
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480003B9 3C808047
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60849D30 38600005
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98640005 48000018
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3C808047 60849D30
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@ -3545,7 +3545,7 @@ BE810008 7C7F1B78
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4E800421 7C7E1B78
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887E0001 889E0002
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7C032000 4082001C
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480002A9 3C808047
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480002D9 3C808047
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60849D30 38600005
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98640005 4800001C
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38600000 3D80801A
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@ -3560,7 +3560,13 @@ BE810008 3D80801B
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4E800421 38600000
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3D808000 618C5610
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7D8903A6 4E800421
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7C7F1B78 887F0003
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7C7F1B78 3A800000
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3AA00000 7E83A378
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48000329 2C030000
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41820008 3AB50001
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3A940001 2C140004
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4180FFE4 2C150001
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4082001C 887F0003
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48000301 2C030000
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4182000C 38600001
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48000008 38600000
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@ -3932,7 +3938,7 @@ C21A5018 00000005
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04218D68 C8228000
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$Optional: Widescreen 16:9 [Dan Salvato, mirrorbender, Achilles1515, UnclePunch]
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*Set Aspect Ratio to "Force 16:9" in Graphics for 16:9 monitors ----------------------
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*Set Aspect Ratio to "Force 16:9" in Graphics for 16:9 monitors ----------------------
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*Will not cause desyncs when playing online
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043BB05C 3EB00000 #External/Widescreen/Fix Screen Flash.asm
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C236A4A8 00000006 #External/Widescreen/Overwrite CObj Values.asm
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@ -3959,17 +3965,17 @@ C0030000 4800000C
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044DDB84 3E89FEFA #External/Widescreen/Nametag Fixes/Adjust Nametag Text X Scale.asm
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$Optional: Disable Screen Shake [Achilles1515]
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*Will prevent screen from shaking on hits, KOs, collisions, etc -----------------------
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*Will prevent screen from shaking on hits, KOs, collisions, etc -----------------------
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*Will not cause desyncs when playing online
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04030E44 4E800020
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$Optional: Center Align 2P HUD [Achilles1515]
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*When playing online, character %'s will always be centered -------------------------
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*When playing online, character %'s will always be centered -------------------------
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*Will not cause desyncs when playing online
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0416E9AC 38600002
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$Optional: Flash Red on Failed L-Cancel [Achilles1515, Fizzi]
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*When playing online, this will only affect your character ---------------------------
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*When playing online, this will only affect your character ---------------------------
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*Will not cause desyncs when playing online
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C20C0148 0000000C #External/FlashRedFailedLCancel/ChangeColor.asm
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387F0488 89FE0564
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@ -18,7 +18,7 @@ namespace Common
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#define BUILD_TYPE_STR ""
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#endif
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#define SLIPPI_REV_STR "2.2.0"
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#define SLIPPI_REV_STR "2.2.1"
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const std::string scm_slippi_semver_str = SLIPPI_REV_STR;
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@ -113,7 +113,6 @@ CEXISlippi::CEXISlippi()
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// Update user file and then listen for User
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#ifndef IS_PLAYBACK
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user->UpdateFile();
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user->ListenForLogIn();
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#endif
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g_playbackStatus->isHardFFW = false;
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}
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bool shouldFFW = shouldFFWFrame(frameIndex);
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bool shouldFFW = g_playbackStatus->shouldFFWFrame(frameIndex);
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u8 requestResultCode = shouldFFW ? FRAME_RESP_FASTFORWARD : FRAME_RESP_CONTINUE;
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if (!isFrameReady)
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{
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}
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}
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bool CEXISlippi::shouldFFWFrame(int32_t frameIndex)
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{
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if (!g_playbackStatus->isSoftFFW && !g_playbackStatus->isHardFFW)
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{
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// If no FFW at all, don't FFW this frame
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return false;
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}
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if (g_playbackStatus->isHardFFW)
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{
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// For a hard FFW, always FFW until it's turned off
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return true;
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}
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// Here we have a soft FFW, we only want to turn on FFW for single frames once
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// every X frames to FFW in a more smooth manner
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return frameIndex - g_playbackStatus->lastFFWFrame >= 15;
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}
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void CEXISlippi::prepareIsStockSteal(u8* payload)
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{
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// Since we are prepping new data, clear any existing data
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SlippiPlayerSelections lps = matchInfo->localPlayerSelections;
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SlippiPlayerSelections rps = matchInfo->remotePlayerSelections;
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// Overwrite local player character
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onlineMatchBlock[0x60 + localPlayerIndex * 0x24] = lps.characterId;
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onlineMatchBlock[0x63 + localPlayerIndex * 0x24] = lps.characterColor;
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#ifdef LOCAL_TESTING
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rps.characterId = 0x2;
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rps.characterColor = 2;
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// Turn pause on in direct, off in everything else
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u8* gameBitField3 = (u8*)& onlineMatchBlock[2];
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directMode = SlippiMatchmaking::OnlinePlayMode::DIRECT;
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*gameBitField3 = lastSearch.mode == directMode ? *gameBitField3 & 0xF7 : *gameBitField3 | 0x8;
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}
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bool logInRes = user->AttemptLogin();
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if (!logInRes)
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{
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//#ifndef LINUX_LOCAL_DEV
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Host_LowerWindow();
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//#endif
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user->OpenLogInPage();
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user->ListenForLogIn();
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}
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void CEXISlippi::handleUpdateAppRequest()
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{
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#ifdef __APPLE__
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CriticalAlertT("Automatic updates are not available for macOS, please update manually.");
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CriticalAlertT(
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"Automatic updates are not available for macOS, please get the latest update from slippi.gg/netplay.");
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#else
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Host_LowerWindow();
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user->UpdateApp();
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@ -2250,5 +2224,4 @@ bool CEXISlippi::IsPresent() const
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}
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void CEXISlippi::TransferByte(u8& byte) {}
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}
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@ -190,9 +190,6 @@ namespace ExpansionInterface
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u32 stallFrameCount = 0;
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bool isConnectionStalled = false;
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bool isSoftFFW = false;
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bool isHardFFW = false;
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int32_t lastFFWFrame = INT_MIN;
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std::vector<u8> m_read_queue;
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std::unique_ptr<Slippi::SlippiGame> m_current_game = nullptr;
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SlippiMatchmaking::MatchSearchSettings lastSearch;
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@ -364,8 +364,6 @@ void SlippiMatchmaking::handleMatchmaking()
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if (latestVersion != "")
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{
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// Update file to get new version number when the mm server tells us our version is outdated
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m_user->UpdateFile();
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m_user->AttemptLogin();
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m_user->OverwriteLatestVersion(latestVersion); // Force latest version for people whose file updates dont work
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}
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@ -267,6 +267,25 @@ void SlippiPlaybackStatus::loadState(s32 closestStateFrame)
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}
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}
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bool SlippiPlaybackStatus::shouldFFWFrame(s32 frameIndex) const
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{
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if (!isSoftFFW && !isHardFFW)
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{
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// If no FFW at all, don't FFW this frame
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return false;
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}
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if (isHardFFW)
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{
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// For a hard FFW, always FFW until it's turned off
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return true;
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}
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// Here we have a soft FFW, we only want to turn on FFW for single frames once
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// every X frames to FFW in a more smooth manner
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return (frameIndex - lastFFWFrame) >= 15;
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}
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void SlippiPlaybackStatus::updateWatchSettingsStartEnd()
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{
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int startFrame = g_replayComm->current.startFrame;
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@ -31,6 +31,7 @@ public:
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void startThreads(void);
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void resetPlayback(void);
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bool shouldFFWFrame(s32 frameIndex) const;
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void prepareSlippiPlayback(s32& frameIndex);
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void SeekToFrame();
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@ -11,6 +11,7 @@
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Common/Version.h"
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#include "Common/Common.h"
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#include "Core/ConfigManager.h"
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@ -177,7 +178,7 @@ void SlippiUser::OpenLogInPage()
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void SlippiUser::UpdateApp()
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{
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#ifdef _WIN32
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auto isoPath = SConfig::GetInstance().m_strFilename;
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auto isoPath = SConfig::GetInstance().m_strIsoPath;
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std::string path = File::GetExeDirectory() + "/dolphin-slippi-tools.exe";
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std::string echoMsg = "echo Starting update process. If nothing happen after a few "
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@ -185,8 +186,8 @@ void SlippiUser::UpdateApp()
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// std::string command =
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// "start /b cmd /c " + echoMsg + " && \"" + path + "\" app-update -launch -iso \"" + isoPath + "\"";
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std::string command = "start /b cmd /c " + echoMsg + " && \"" + path + "\" app-update -launch -iso \"" + isoPath +
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"\" -version \"" + scm_slippi_semver_str + "\"";
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WARN_LOG(SLIPPI, "Executing app update command: %s", command);
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"\" -version \"" + Common::scm_slippi_semver_str + "\"";
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WARN_LOG(SLIPPI, "Executing app update command: %s", command.c_str());
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RunSystemCommand(command);
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#elif defined(__APPLE__)
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#else
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