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State/Movie: Use char instead of u8 for game ID
Gets rid of casts.
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4 changed files with 6 additions and 6 deletions
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@ -20,7 +20,7 @@ static const u32 NUM_STATES = 10;
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struct StateHeader
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{
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u8 gameID[6];
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char gameID[6];
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u32 size;
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double time;
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};
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