From 0d406f2bdcf2c403460dd78d9d31164d838af843 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Wed, 31 Jul 2019 08:35:57 -0400 Subject: [PATCH] DolphinQt/Config/ARCodeWidget: Deduplicate ini path We can just store this to a const local and use it to avoid doing the same work twice. --- Source/Core/DolphinQt/Config/ARCodeWidget.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp index eecefd0dee..2c045d4fa9 100644 --- a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp @@ -168,11 +168,13 @@ void ARCodeWidget::UpdateList() void ARCodeWidget::SaveCodes() { - IniFile game_ini_local; - game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); - ActionReplay::SaveCodes(&game_ini_local, m_ar_codes); + const auto ini_path = + std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini"); - game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); + IniFile game_ini_local; + game_ini_local.Load(ini_path); + ActionReplay::SaveCodes(&game_ini_local, m_ar_codes); + game_ini_local.Save(ini_path); } void ARCodeWidget::AddCode(ActionReplay::ARCode code)