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VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.
Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD)
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3 changed files with 5 additions and 5 deletions
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@ -320,7 +320,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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{
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out.Write("in VertexData {\n");
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out.Write("\tcentroid in VS_OUTPUT o;\n");
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out.Write("\tcentroid %s VS_OUTPUT o;\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? "" : "in");
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if (g_ActiveConfig.iStereoMode > 0)
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out.Write("\tflat int layer;\n");
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