mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-02 14:19:02 +00:00
D3D: Removed cull mode changes for lines and points
Fixed include order and whitespace
This commit is contained in:
parent
6e9226650d
commit
0e18e9e80d
4 changed files with 5 additions and 10 deletions
|
@ -7,8 +7,8 @@
|
||||||
#include "VideoBackends/D3D/D3DState.h"
|
#include "VideoBackends/D3D/D3DState.h"
|
||||||
#include "VideoBackends/D3D/D3DUtil.h"
|
#include "VideoBackends/D3D/D3DUtil.h"
|
||||||
#include "VideoBackends/D3D/FramebufferManager.h"
|
#include "VideoBackends/D3D/FramebufferManager.h"
|
||||||
#include "VideoBackends/D3D/PSTextureEncoder.h"
|
|
||||||
#include "VideoBackends/D3D/PixelShaderCache.h"
|
#include "VideoBackends/D3D/PixelShaderCache.h"
|
||||||
|
#include "VideoBackends/D3D/PSTextureEncoder.h"
|
||||||
#include "VideoBackends/D3D/TextureCache.h"
|
#include "VideoBackends/D3D/TextureCache.h"
|
||||||
#include "VideoBackends/D3D/TextureEncoder.h"
|
#include "VideoBackends/D3D/TextureEncoder.h"
|
||||||
#include "VideoBackends/D3D/VertexShaderCache.h"
|
#include "VideoBackends/D3D/VertexShaderCache.h"
|
||||||
|
|
|
@ -158,7 +158,6 @@ void VertexManager::Draw(u32 stride)
|
||||||
if (m_lineShader.SetShader(components, lineWidth,
|
if (m_lineShader.SetShader(components, lineWidth,
|
||||||
texOffset, vpWidth, vpHeight, texOffsetEnable))
|
texOffset, vpWidth, vpHeight, texOffsetEnable))
|
||||||
{
|
{
|
||||||
((DX11::Renderer*)g_renderer)->ApplyCullDisable(); // Disable culling for lines and points
|
|
||||||
D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
|
D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
|
||||||
|
|
||||||
D3D::stateman->Apply();
|
D3D::stateman->Apply();
|
||||||
|
@ -167,7 +166,6 @@ void VertexManager::Draw(u32 stride)
|
||||||
INCSTAT(stats.thisFrame.numDrawCalls);
|
INCSTAT(stats.thisFrame.numDrawCalls);
|
||||||
|
|
||||||
D3D::stateman->setGeometryShader(nullptr);
|
D3D::stateman->setGeometryShader(nullptr);
|
||||||
((DX11::Renderer*)g_renderer)->RestoreCull();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else //if (current_primitive_type == PRIMITIVE_POINTS)
|
else //if (current_primitive_type == PRIMITIVE_POINTS)
|
||||||
|
@ -185,8 +183,6 @@ void VertexManager::Draw(u32 stride)
|
||||||
if (m_pointShader.SetShader(components, pointSize,
|
if (m_pointShader.SetShader(components, pointSize,
|
||||||
texOffset, vpWidth, vpHeight, texOffsetEnable))
|
texOffset, vpWidth, vpHeight, texOffsetEnable))
|
||||||
{
|
{
|
||||||
((DX11::Renderer*)g_renderer)->ApplyCullDisable(); // Disable culling for lines and points
|
|
||||||
|
|
||||||
D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
|
D3D::stateman->setPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
|
||||||
|
|
||||||
D3D::stateman->Apply();
|
D3D::stateman->Apply();
|
||||||
|
@ -195,7 +191,6 @@ void VertexManager::Draw(u32 stride)
|
||||||
INCSTAT(stats.thisFrame.numDrawCalls);
|
INCSTAT(stats.thisFrame.numDrawCalls);
|
||||||
|
|
||||||
D3D::stateman->setGeometryShader(nullptr);
|
D3D::stateman->setGeometryShader(nullptr);
|
||||||
((DX11::Renderer*)g_renderer)->RestoreCull();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue