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Include SRAM in savestates
This fixes an issue with saving after loading a savestate in Pokemon Colosseum.
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2 changed files with 2 additions and 2 deletions
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@ -74,7 +74,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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constexpr u32 STATE_VERSION = 116; // Last changed in PR 8879
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constexpr u32 STATE_VERSION = 117; // Last changed in PR 7396
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// Maps savestate versions to Dolphin versions.
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// Versions after 42 don't need to be added to this list,
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