VideoCommon: Clamp integer conversions.

This commit is contained in:
Jules Blok 2015-05-06 22:42:06 +02:00
parent b0770e2a0c
commit 0f2c72f0f8
3 changed files with 8 additions and 8 deletions

View file

@ -294,7 +294,7 @@ void TextureCache::CompileShaders()
"\n"
"void main(){\n"
" vec4 texcol = texture(samp9, vec3(f_uv0.xy, %s));\n"
" int depth = int(floor(texcol.x * 16777216.0));\n"
" int depth = clamp(int(texcol.x * 16777216.0), 0, 0xFFFFFF);\n"
// Convert to Z24 format
" ivec4 workspace;\n"