GeometryShaderGen: Declare the vertex array size.

This commit is contained in:
Jules Blok 2014-11-16 02:15:43 +01:00
parent 422125c1a9
commit 106df04e8e
2 changed files with 2 additions and 2 deletions

View file

@ -401,7 +401,7 @@ void TextureCache::CompileShaders()
const char *GProgram = (g_ActiveConfig.iStereoMode > 0) ?
"layout(triangles) in;\n"
"layout(triangle_strip, max_vertices = 6) out;\n"
"in vec3 v_uv0[];\n"
"in vec3 v_uv0[3];\n"
"out vec3 f_uv0;\n"
"SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
"void main()\n"