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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
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parent
b0e2642883
commit
1081497cad
45 changed files with 104 additions and 106 deletions
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@ -338,7 +338,7 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
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// Setting up the header
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StateHeader header;
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strncpy(header.gameID, SConfig::GetInstance().GetUniqueID().c_str(), 6);
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strncpy(header.gameID, SConfig::GetInstance().GetGameID().c_str(), 6);
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header.size = g_use_compression ? (u32)buffer_size : 0;
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header.time = Common::Timer::GetDoubleTime();
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@ -469,7 +469,7 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
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StateHeader header;
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f.ReadArray(&header, 1);
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if (strncmp(SConfig::GetInstance().GetUniqueID().c_str(), header.gameID, 6))
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if (strncmp(SConfig::GetInstance().GetGameID().c_str(), header.gameID, 6))
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{
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Core::DisplayMessage(
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StringFromFormat("State belongs to a different game (ID %.*s)", 6, header.gameID), 2000);
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@ -657,7 +657,7 @@ void Shutdown()
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static std::string MakeStateFilename(int number)
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{
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return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
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SConfig::GetInstance().GetUniqueID().c_str(), number);
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SConfig::GetInstance().GetGameID().c_str(), number);
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}
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void Save(int slot, bool wait)
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