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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
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parent
b0e2642883
commit
1081497cad
45 changed files with 104 additions and 106 deletions
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@ -164,11 +164,11 @@ void CBreakPointWindow::SaveAll()
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{
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// simply dump all to bp/mc files in a way we can read again
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IniFile ini;
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini",
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ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
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false);
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ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings());
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ini.SetLines("MemoryBreakPoints", PowerPC::memchecks.GetStrings());
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ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini");
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ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini");
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}
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void CBreakPointWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event))
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@ -183,8 +183,7 @@ void CBreakPointWindow::LoadAll()
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BreakPoints::TBreakPointsStr newbps;
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MemChecks::TMemChecksStr newmcs;
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if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() +
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".ini",
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if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
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false))
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{
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return;
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