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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not actually completely unique.
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45 changed files with 104 additions and 106 deletions
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@ -291,7 +291,7 @@ VkPipeline ObjectCache::GetPipeline(const PipelineInfo& info)
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std::string ObjectCache::GetDiskCacheFileName(const char* type)
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{
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return StringFromFormat("%svulkan-%s-%s.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
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SConfig::GetInstance().m_strUniqueID.c_str(), type);
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SConfig::GetInstance().m_strGameID.c_str(), type);
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}
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class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8>
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