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Software Backend: Force EFB/XFB to copy to ram
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6 changed files with 7 additions and 2 deletions
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@ -223,6 +223,7 @@ struct VideoConfig final
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bool bSupportsGPUTextureDecoding;
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bool bSupportsST3CTextures;
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bool bSupportsCopyToVram;
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bool bForceCopyToRam; // Needed by Software Renderer
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bool bSupportsBitfield; // Needed by UberShaders, so must stay in VideoCommon
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bool bSupportsDynamicSamplerIndexing; // Needed by UberShaders, so must stay in VideoCommon
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bool bSupportsBPTCTextures;
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