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Build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5780 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
3435c0f647
commit
1133c02660
2 changed files with 7 additions and 2 deletions
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@ -48,7 +48,7 @@
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;_WIN32;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;_WIN32;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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MinimalRebuild="false"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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RuntimeLibrary="3"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile="$(IntDir)/VideoSoftware.pch"
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PrecompiledHeaderFile="$(IntDir)/VideoSoftware.pch"
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@ -222,7 +222,7 @@
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EnableIntrinsicFunctions="true"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories="../../PluginSpecs;../../Core/Common/Src;../../Core/InputCommon/Src;../../Core/VideoCommon/Src;./Src;./Src/Windows;../../../Externals;..\..\..\Externals\libjpeg;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\Glew"
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AdditionalIncludeDirectories="../../PluginSpecs;../../Core/Common/Src;../../Core/InputCommon/Src;../../Core/VideoCommon/Src;./Src;./Src/Windows;../../../Externals;..\..\..\Externals\libjpeg;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\Glew"
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PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL;_WIN32;PLUGIN_VIDEOSOFTWARE_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL;_WIN32;PLUGIN_VIDEOSOFTWARE_EXPORTS;_CRT_SECURE_NO_DEPRECATE;_SECURE_SCL=0"
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RuntimeLibrary="0"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderThrough="stdafx.h"
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@ -96,6 +96,11 @@ void EmuStateChange(PLUGIN_EMUSTATE newState)
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{
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{
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}
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}
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bool IsD3D()
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{
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return false;
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}
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void Shutdown(void)
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void Shutdown(void)
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{
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{
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Renderer::Shutdown();
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Renderer::Shutdown();
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