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Implement D3D12 backend
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@ -21,6 +21,7 @@
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// TODO: ugly
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#ifdef _WIN32
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#include "VideoBackends/D3D/VideoBackend.h"
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#include "VideoBackends/D3D12/VideoBackend.h"
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#endif
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#include "VideoBackends/Null/VideoBackend.h"
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#include "VideoBackends/OGL/VideoBackend.h"
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@ -184,6 +185,7 @@ void VideoBackendBase::PopulateList()
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g_available_video_backends.push_back(std::make_unique<OGL::VideoBackend>());
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#ifdef _WIN32
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g_available_video_backends.push_back(std::make_unique<DX11::VideoBackend>());
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g_available_video_backends.push_back(std::make_unique<DX12::VideoBackend>());
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#endif
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g_available_video_backends.push_back(std::make_unique<Vulkan::VideoBackend>());
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g_available_video_backends.push_back(std::make_unique<SW::VideoSoftware>());
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