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VideoCommon: Abstract bounding box
This moves much of the duplicated bounding box code into VideoCommon, leaving only the specific buffer implementations in each backend.
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parent
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commit
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41 changed files with 617 additions and 708 deletions
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Source/Core/VideoBackends/Null/NullBoundingBox.h
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25
Source/Core/VideoBackends/Null/NullBoundingBox.h
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// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/BoundingBox.h"
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namespace Null
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{
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class NullBoundingBox final : public BoundingBox
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{
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public:
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bool Initialize() override { return true; }
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protected:
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std::vector<BBoxType> Read(u32 index, u32 length) override
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{
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return std::vector<BBoxType>(length);
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}
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void Write(u32 index, const std::vector<BBoxType>& values) override {}
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};
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} // namespace Null
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