NetPlay: Return mapping arrays and player list vectors directly

Simplifies pad map dialog initialization
This commit is contained in:
Lioncash 2015-08-16 00:58:15 -04:00
parent b1af2a6bbc
commit 11f3ded296
7 changed files with 55 additions and 53 deletions

View file

@ -617,17 +617,15 @@ void NetPlayClient::GetPlayerList(std::string& list, std::vector<int>& pid_list)
}
// called from ---GUI--- thread
void NetPlayClient::GetPlayers(std::vector<const Player *> &player_list)
std::vector<const Player*> NetPlayClient::GetPlayers()
{
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::map<PlayerId, Player>::const_iterator
i = m_players.begin(),
e = m_players.end();
for (; i != e; ++i)
{
const Player *player = &(i->second);
player_list.push_back(player);
}
std::vector<const Player*> players;
for (const auto& pair : m_players)
players.push_back(&pair.second);
return players;
}