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NetPlay: Return mapping arrays and player list vectors directly
Simplifies pad map dialog initialization
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7 changed files with 55 additions and 53 deletions
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@ -54,7 +54,7 @@ public:
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~NetPlayClient();
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void GetPlayerList(std::string& list, std::vector<int>& pid_list);
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void GetPlayers(std::vector<const Player *>& player_list);
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std::vector<const Player*> GetPlayers();
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bool is_connected;
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