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NetPlay: Return mapping arrays and player list vectors directly
Simplifies pad map dialog initialization
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7 changed files with 55 additions and 53 deletions
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@ -34,11 +34,11 @@ public:
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bool StartGame();
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void GetPadMapping(PadMapping map[]);
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void SetPadMapping(const PadMapping map[]);
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PadMappingArray GetPadMapping() const;
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void SetPadMapping(const PadMappingArray& mappings);
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void GetWiimoteMapping(PadMapping map[]);
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void SetWiimoteMapping(const PadMapping map[]);
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PadMappingArray GetWiimoteMapping() const;
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void SetWiimoteMapping(const PadMappingArray& mappings);
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void AdjustPadBufferSize(unsigned int size);
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