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NetPlay: Return mapping arrays and player list vectors directly
Simplifies pad map dialog initialization
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parent
b1af2a6bbc
commit
11f3ded296
7 changed files with 55 additions and 53 deletions
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@ -460,19 +460,11 @@ void NetPlayDialog::OnChangeGame(wxCommandEvent&)
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void NetPlayDialog::OnConfigPads(wxCommandEvent&)
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{
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PadMapping mapping[4];
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PadMapping wiimotemapping[4];
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std::vector<const Player *> player_list;
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netplay_server->GetPadMapping(mapping);
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netplay_server->GetWiimoteMapping(wiimotemapping);
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netplay_client->GetPlayers(player_list);
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PadMapDialog pmd(this, mapping, wiimotemapping, player_list);
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PadMapDialog pmd(this, netplay_server, netplay_client);
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pmd.ShowModal();
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netplay_server->SetPadMapping(mapping);
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netplay_server->SetWiimoteMapping(wiimotemapping);
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netplay_server->SetPadMapping(pmd.GetModifiedPadMappings());
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netplay_server->SetWiimoteMapping(pmd.GetModifiedWiimoteMappings());
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}
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void NetPlayDialog::OnKick(wxCommandEvent&)
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