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VertexShaderManager: Add stereoscopy options to swap the left and right eye.
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c3ad6e7820
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4 changed files with 9 additions and 2 deletions
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@ -69,6 +69,7 @@ void VideoConfig::Load(const std::string& ini_file)
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settings->Get("StereoMode", &iStereoMode, 0);
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settings->Get("StereoSeparation", &iStereoSeparation, 65);
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settings->Get("StereoFocalLength", &iStereoFocalLength, 100);
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settings->Get("StereoSwapEyes", &bStereoSwapEyes, false);
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settings->Get("EnablePixelLighting", &bEnablePixelLighting, 0);
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settings->Get("FastDepthCalc", &bFastDepthCalc, true);
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settings->Get("MSAA", &iMultisampleMode, 0);
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@ -143,6 +144,7 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Settings", "StereoMode", iStereoMode);
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CHECK_SETTING("Video_Settings", "StereoSeparation", iStereoSeparation);
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CHECK_SETTING("Video_Settings", "StereoFocalLength", iStereoFocalLength);
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CHECK_SETTING("Video_Settings", "StereoSwapEyes", bStereoSwapEyes);
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CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
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CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
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CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
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@ -234,6 +236,7 @@ void VideoConfig::Save(const std::string& ini_file)
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settings->Set("StereoMode", iStereoMode);
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settings->Set("StereoSeparation", iStereoSeparation);
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settings->Set("StereoFocalLength", iStereoFocalLength);
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settings->Set("StereoSwapEyes", bStereoSwapEyes);
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settings->Set("EnablePixelLighting", bEnablePixelLighting);
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settings->Set("FastDepthCalc", bFastDepthCalc);
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settings->Set("ShowEFBCopyRegions", bShowEFBCopyRegions);
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