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Port InputPluginCommon to use the original IniFile code, get rid of Billiard's.
a few minor warning/compile fixes. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5604 8ced0084-cf51-0410-be5f-012b33b47a6e
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12 changed files with 68 additions and 306 deletions
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@ -101,8 +101,8 @@ public:
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ControlGroup( const char* const _name, const unsigned int _type = GROUP_TYPE_OTHER ) : name(_name), type(_type) {}
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virtual ~ControlGroup();
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void LoadConfig( IniFile::Section& sec, const std::string& defdev = "", const std::string& base = "" );
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void SaveConfig( IniFile::Section& sec, const std::string& defdev = "", const std::string& base = "" );
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void LoadConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
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void SaveConfig(IniFile::Section *sec, const std::string& defdev = "", const std::string& base = "" );
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const char* const name;
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const unsigned int type;
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@ -382,8 +382,8 @@ public:
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virtual std::string GetName() const = 0;
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void LoadConfig( IniFile::Section& sec, const std::string& base = "" );
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void SaveConfig( IniFile::Section& sec, const std::string& base = "" );
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void LoadConfig(IniFile::Section *sec, const std::string& base = "");
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void SaveConfig(IniFile::Section *sec, const std::string& base = "");
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void UpdateDefaultDevice();
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void UpdateReferences( ControllerInterface& devi );
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