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llejit - fix for flag generation code + dspspy jit workaround
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7459 8ced0084-cf51-0410-be5f-012b33b47a6e
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9 changed files with 90 additions and 87 deletions
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@ -41,9 +41,9 @@ LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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ifeq ($(HW_TYPE), gamecube)
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LIBS := -lfat -lasnd -lmodplay -lz -ldb -logc -lm
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LIBS := -lfat -lasnd -lmodplay -ldb -logc -lm
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else
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LIBS := -lfat -lasnd -lmodplay -lwiiuse -lbte -lz -logc -lm
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LIBS := -lfat -lasnd -lmodplay -lwiiuse -lbte -logc -lm
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endif
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#---------------------------------------------------------------------------------
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@ -108,6 +108,7 @@ MEM_LO: equ 0x0f7F
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; This is where we jump when we're done testing, see above.
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; We just fall into a loop, playing dead until someone resets the DSP.
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end_of_test:
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nop
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jmp end_of_test
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; Utility function to do DMA.
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