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VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
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16 changed files with 271 additions and 81 deletions
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@ -60,15 +60,17 @@ void StateTracker::DestroyInstance()
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bool StateTracker::Initialize()
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{
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// Create a dummy texture which can be used in place of a real binding.
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m_dummy_texture =
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VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0), "");
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m_dummy_texture = VKTexture::Create(TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, 0,
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AbstractTextureType::Texture_2DArray),
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"");
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if (!m_dummy_texture)
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return false;
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m_dummy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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// Create a dummy compute texture which can be used in place of a real binding
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m_dummy_compute_texture = VKTexture::Create(
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TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage),
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TextureConfig(1, 1, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage,
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AbstractTextureType::Texture_2DArray),
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"");
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if (!m_dummy_compute_texture)
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return false;
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