VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends

Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
This commit is contained in:
iwubcode 2023-12-09 19:00:11 -06:00
parent 370474a7cb
commit 12dd15c8dd
16 changed files with 271 additions and 81 deletions

View file

@ -37,7 +37,8 @@ bool AbstractTexture::Save(const std::string& filename, unsigned int level, int
// Use a temporary staging texture for the download. Certainly not optimal,
// but this is not a frequently-executed code path..
TextureConfig readback_texture_config(level_width, level_height, 1, 1, 1,
AbstractTextureFormat::RGBA8, 0);
AbstractTextureFormat::RGBA8, 0,
AbstractTextureType::Texture_2DArray);
auto readback_texture =
g_gfx->CreateStagingTexture(StagingTextureType::Readback, readback_texture_config);
if (!readback_texture)