VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends

Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
This commit is contained in:
iwubcode 2023-12-09 19:00:11 -06:00
parent 370474a7cb
commit 12dd15c8dd
16 changed files with 271 additions and 81 deletions

View file

@ -530,7 +530,8 @@ void PostProcessing::BlitFromTexture(const MathUtil::Rectangle<int>& dst,
{
const TextureConfig intermediary_color_texture_config(
target_width, target_height, 1, target_layers, src_tex->GetSamples(),
s_intermediary_buffer_format, AbstractTextureFlag_RenderTarget);
s_intermediary_buffer_format, AbstractTextureFlag_RenderTarget,
AbstractTextureType::Texture_2DArray);
m_intermediary_color_texture = g_gfx->CreateTexture(intermediary_color_texture_config,
"Intermediary post process texture");