mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-05-05 10:42:39 +00:00
InputCommon: Use distinct values for profile key
Because the last commit made us use separate folders for GCPad and GCKey profiles, we should also use separate game INI keys for them. Otherwise setting e.g. PadProfile1 in a game INI will make both GCPad and GCKey try to load it, typically with one of them succeeding and the other one showing a panic alert due to the profile not existing in its folder. Better do this breaking change for GCKeys in the same PR as the other breaking change rather than later.
This commit is contained in:
parent
6cf55ab1ee
commit
1315b54ffa
8 changed files with 11 additions and 33 deletions
|
@ -20,9 +20,9 @@
|
|||
#include "InputCommon/InputProfile.h"
|
||||
|
||||
InputConfig::InputConfig(const std::string& ini_name, const std::string& gui_name,
|
||||
const std::string& profile_directory_name, InputClass input_class)
|
||||
const std::string& profile_directory_name, const std::string& profile_key)
|
||||
: m_ini_name(ini_name), m_gui_name(gui_name), m_profile_directory_name(profile_directory_name),
|
||||
m_input_class(input_class)
|
||||
m_profile_key(profile_key)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -159,20 +159,6 @@ bool InputConfig::ControllersNeedToBeCreated() const
|
|||
return m_controllers.empty();
|
||||
}
|
||||
|
||||
std::string InputConfig::GetProfileKey() const
|
||||
{
|
||||
switch (m_input_class)
|
||||
{
|
||||
case InputClass::GBA:
|
||||
return "GBA";
|
||||
case InputClass::Wii:
|
||||
return "Wiimote";
|
||||
case InputClass::GC:
|
||||
default:
|
||||
return "Pad";
|
||||
}
|
||||
}
|
||||
|
||||
std::string InputConfig::GetUserProfileDirectoryPath() const
|
||||
{
|
||||
return fmt::format("{}Profiles/{}/", File::GetUserPath(D_CONFIG_IDX), GetProfileDirectoryName());
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue