Refactoring and cleanup of GLInterface (now GLContext)

This commit is contained in:
Stenzek 2018-10-03 23:02:45 +10:00
parent 74b82bab3b
commit 134d967be2
39 changed files with 741 additions and 690 deletions

View file

@ -12,7 +12,7 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/GL/GLContext.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
@ -805,7 +805,7 @@ void ProgramShaderCache::CreateHeader()
bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
{
std::unique_ptr<cInterfaceBase> context = GLInterface->CreateSharedContext();
std::unique_ptr<GLContext> context = g_main_gl_context->CreateSharedContext();
if (!context)
{
PanicAlert("Failed to create shared context for shader compiling.");
@ -818,7 +818,7 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
{
cInterfaceBase* context = static_cast<cInterfaceBase*>(param);
GLContext* context = static_cast<GLContext*>(param);
if (!context->MakeCurrent())
return false;
@ -831,7 +831,7 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
void SharedContextAsyncShaderCompiler::WorkerThreadExit(void* param)
{
cInterfaceBase* context = static_cast<cInterfaceBase*>(param);
GLContext* context = static_cast<GLContext*>(param);
context->ClearCurrent();
delete context;
}