VertexManagerBase: Get rid of static behavior

This commit is contained in:
Lioncash 2016-08-21 23:02:37 -04:00
commit 1392efa91d
8 changed files with 58 additions and 71 deletions

View file

@ -57,7 +57,7 @@ void VideoCommon_DoState(PointerWrap& p)
GeometryShaderManager::DoState(p);
p.DoMarker("GeometryShaderManager");
VertexManagerBase::DoState(p);
g_vertex_manager->DoState(p);
p.DoMarker("VertexManager");
BoundingBox::DoState(p);