General: Convert PanicAlerts over to fmt equivalent

Converts lingering panic alert calls over to the fmt-capable ones.
This commit is contained in:
Lioncash 2020-12-02 13:17:27 -05:00
commit 139d4fc76e
45 changed files with 206 additions and 195 deletions

View file

@ -39,7 +39,7 @@ bool VertexManager::Initialize()
!m_uniform_stream_buffer.AllocateBuffer(UNIFORM_STREAM_BUFFER_SIZE) ||
!m_texel_stream_buffer.AllocateBuffer(TEXEL_STREAM_BUFFER_SIZE))
{
PanicAlert("Failed to allocate streaming buffers");
PanicAlertFmt("Failed to allocate streaming buffers");
return false;
}
@ -55,7 +55,7 @@ bool VertexManager::Initialize()
DescriptorHandle& dh = m_texel_buffer_views[it.first];
if (!g_dx_context->GetDescriptorHeapManager().Allocate(&dh))
{
PanicAlert("Failed to allocate descriptor for texel buffer");
PanicAlertFmt("Failed to allocate descriptor for texel buffer");
return false;
}
@ -92,7 +92,7 @@ void VertexManager::ResetBuffer(u32 vertex_stride)
// If we still failed, that means the allocation was too large and will never succeed, so panic
if (!has_vbuffer_allocation || !has_ibuffer_allocation)
PanicAlert("Failed to allocate space in streaming buffers for pending draw");
PanicAlertFmt("Failed to allocate space in streaming buffers for pending draw");
}
// Update pointers
@ -208,7 +208,7 @@ void VertexManager::UploadAllConstants()
if (!m_uniform_stream_buffer.ReserveMemory(allocation_size,
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT))
{
PanicAlert("Failed to allocate space for constants in streaming buffer");
PanicAlertFmt("Failed to allocate space for constants in streaming buffer");
return;
}
@ -270,7 +270,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
Renderer::GetInstance()->ExecuteCommandList(false);
if (!m_texel_stream_buffer.ReserveMemory(data_size, elem_size))
{
PanicAlert("Failed to allocate %u bytes from texel buffer", data_size);
PanicAlertFmt("Failed to allocate {} bytes from texel buffer", data_size);
return false;
}
}
@ -300,7 +300,7 @@ bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBuff
Renderer::GetInstance()->ExecuteCommandList(false);
if (!m_texel_stream_buffer.ReserveMemory(reserve_size, elem_size))
{
PanicAlert("Failed to allocate %u bytes from texel buffer", reserve_size);
PanicAlertFmt("Failed to allocate {} bytes from texel buffer", reserve_size);
return false;
}
}