General: Convert PanicAlerts over to fmt equivalent

Converts lingering panic alert calls over to the fmt-capable ones.
This commit is contained in:
Lioncash 2020-12-02 13:17:27 -05:00
parent 5abae61a8c
commit 139d4fc76e
45 changed files with 206 additions and 195 deletions

View file

@ -368,10 +368,10 @@ bool ProgramShaderCache::CheckShaderCompileResult(GLuint id, GLenum type, std::s
file << "Video Backend: " + g_video_backend->GetDisplayName();
file.close();
PanicAlert("Failed to compile %s shader: %s\n"
"Debug info (%s, %s, %s):\n%s",
prefix, filename.c_str(), g_ogl_config.gl_vendor, g_ogl_config.gl_renderer,
g_ogl_config.gl_version, info_log.c_str());
PanicAlertFmt("Failed to compile {} shader: {}\n"
"Debug info ({}, {}, {}):\n{}",
prefix, filename, g_ogl_config.gl_vendor, g_ogl_config.gl_renderer,
g_ogl_config.gl_version, info_log);
return false;
}
@ -413,10 +413,10 @@ bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, std::string_view vcod
file << "Video Backend: " + g_video_backend->GetDisplayName();
file.close();
PanicAlert("Failed to link shaders: %s\n"
"Debug info (%s, %s, %s):\n%s",
filename.c_str(), g_ogl_config.gl_vendor, g_ogl_config.gl_renderer,
g_ogl_config.gl_version, info_log.c_str());
PanicAlertFmt("Failed to link shaders: {}\n"
"Debug info ({}, {}, {}):\n{}",
filename, g_ogl_config.gl_vendor, g_ogl_config.gl_renderer,
g_ogl_config.gl_version, info_log);
return false;
}
@ -847,7 +847,7 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
static_cast<Renderer*>(g_renderer.get())->GetMainGLContext()->CreateSharedContext();
if (!context)
{
PanicAlert("Failed to create shared context for shader compiling.");
PanicAlertFmt("Failed to create shared context for shader compiling.");
return false;
}