From 139eda0a82e80ae7a59fec9ae7310188c71b734d Mon Sep 17 00:00:00 2001 From: iwubcode Date: Mon, 17 Jun 2024 00:15:55 -0500 Subject: [PATCH] VideoCommon: add mesh action to the graphics mod factory --- .../GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp index 2255f9f2ea..5a37df6db4 100644 --- a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp +++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp @@ -3,6 +3,7 @@ #include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.h" +#include "VideoCommon/GraphicsModSystem/Runtime/Actions/CustomMeshAction.h" #include "VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.h" #include "VideoCommon/GraphicsModSystem/Runtime/Actions/MoveAction.h" #include "VideoCommon/GraphicsModSystem/Runtime/Actions/PrintAction.h" @@ -39,6 +40,10 @@ std::unique_ptr Create(std::string_view name, const picojson: { return TransformAction::Create(json_data); } + else if (name == CustomMeshAction::factory_name) + { + return CustomMeshAction::Create(json_data, std::move(library), std::move(texture_cache)); + } return nullptr; }