VideoBackends / VideoCommon: rename member variables in RenderState to be consistent

This commit is contained in:
iwubcode 2025-08-23 13:35:05 -05:00
commit 14459bcc1b
25 changed files with 340 additions and 337 deletions

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@ -54,7 +54,8 @@ std::unique_ptr<DXPipeline> DXPipeline::Create(const AbstractPipelineConfig& con
nullptr;
// Only use the integer RTV if logic op is supported, and enabled.
const bool use_logic_op = config.blending_state.logicopenable && g_backend_info.bSupportsLogicOp;
const bool use_logic_op =
config.blending_state.logic_op_enable && g_backend_info.bSupportsLogicOp;
return std::make_unique<DXPipeline>(config, input_layout, vertex_shader->GetD3DVertexShader(),
geometry_shader ? geometry_shader->GetD3DGeometryShader() :