VideoBackends / VideoCommon: rename member variables in RenderState to be consistent

This commit is contained in:
iwubcode 2025-08-23 13:35:05 -05:00
commit 14459bcc1b
25 changed files with 340 additions and 337 deletions

View file

@ -99,10 +99,11 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager&
switch (bp.address)
{
case BPMEM_GENMODE: // Set the Generation Mode
PRIM_LOG("genmode: texgen={}, col={}, multisampling={}, tev={}, cullmode={}, ind={}, zfeeze={}",
bpmem.genMode.numtexgens, bpmem.genMode.numcolchans, bpmem.genMode.multisampling,
bpmem.genMode.numtevstages + 1, bpmem.genMode.cullmode, bpmem.genMode.numindstages,
bpmem.genMode.zfreeze);
PRIM_LOG(
"genmode: texgen={}, col={}, multisampling={}, tev={}, cull_mode={}, ind={}, zfeeze={}",
bpmem.genMode.numtexgens, bpmem.genMode.numcolchans, bpmem.genMode.multisampling,
bpmem.genMode.numtevstages + 1, bpmem.genMode.cull_mode, bpmem.genMode.numindstages,
bpmem.genMode.zfreeze);
if (bp.changes)
pixel_shader_manager.SetGenModeChanged();
@ -144,8 +145,8 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager&
geometry_shader_manager.SetLinePtWidthChanged();
return;
case BPMEM_ZMODE: // Depth Control
PRIM_LOG("zmode: test={}, func={}, upd={}", bpmem.zmode.testenable, bpmem.zmode.func,
bpmem.zmode.updateenable);
PRIM_LOG("zmode: test={}, func={}, upd={}", bpmem.zmode.test_enable, bpmem.zmode.func,
bpmem.zmode.update_enable);
SetDepthMode();
pixel_shader_manager.SetZModeControl();
return;
@ -153,9 +154,10 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager&
if (bp.changes & 0xFFFF)
{
PRIM_LOG("blendmode: en={}, open={}, colupd={}, alphaupd={}, dst={}, src={}, sub={}, mode={}",
bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable,
bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.blendmode.dstfactor,
bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
bpmem.blendmode.blend_enable, bpmem.blendmode.logic_op_enable,
bpmem.blendmode.color_update, bpmem.blendmode.alpha_update,
bpmem.blendmode.dst_factor, bpmem.blendmode.src_factor, bpmem.blendmode.subtract,
bpmem.blendmode.logic_mode);
SetBlendMode();