VideoBackends / VideoCommon: rename member variables in RenderState to be consistent

This commit is contained in:
iwubcode 2025-08-23 13:35:05 -05:00
commit 14459bcc1b
25 changed files with 340 additions and 337 deletions

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@ -160,12 +160,12 @@ bool CPUCull::AreAllVerticesCulled(VertexLoaderBase* loader, OpcodeDecoder::Prim
static constexpr Common::EnumMap<CullMode, CullMode::All> cullmode_invert = {
CullMode::None, CullMode::Front, CullMode::Back, CullMode::All};
CullMode cullmode = bpmem.genMode.cullmode;
CullMode cull_mode = bpmem.genMode.cull_mode;
if (xfmem.viewport.ht > 0) // See videosoftware Clipper.cpp:IsBackface
cullmode = cullmode_invert[cullmode];
cull_mode = cullmode_invert[cull_mode];
const TransformFunction transform = m_transform_table[posHas3Elems][perVertexPosMtx];
transform(m_transform_buffer.get(), src, stride, count);
const CullFunction cull = m_cull_table[primitive][cullmode];
const CullFunction cull = m_cull_table[primitive][cull_mode];
return cull(m_transform_buffer.get(), count);
}