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VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
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25 changed files with 340 additions and 337 deletions
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@ -906,14 +906,14 @@ bool FramebufferManager::CompileClearPipelines()
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for (u32 color_enable = 0; color_enable < 2; color_enable++)
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{
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config.blending_state.colorupdate = color_enable != 0;
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config.blending_state.color_update = color_enable != 0;
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for (u32 alpha_enable = 0; alpha_enable < 2; alpha_enable++)
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{
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config.blending_state.alphaupdate = alpha_enable != 0;
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config.blending_state.alpha_update = alpha_enable != 0;
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for (u32 depth_enable = 0; depth_enable < 2; depth_enable++)
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{
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config.depth_state.testenable = depth_enable != 0;
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config.depth_state.updateenable = depth_enable != 0;
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config.depth_state.test_enable = depth_enable != 0;
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config.depth_state.update_enable = depth_enable != 0;
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m_clear_pipelines[color_enable][alpha_enable][depth_enable] = g_gfx->CreatePipeline(config);
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if (!m_clear_pipelines[color_enable][alpha_enable][depth_enable])
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