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VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
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25 changed files with 340 additions and 337 deletions
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@ -145,11 +145,11 @@ bool OnScreenUI::RecompileImGuiPipeline()
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pconfig.rasterization_state = RenderState::GetNoCullRasterizationState(PrimitiveType::Triangles);
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pconfig.depth_state = RenderState::GetNoDepthTestingDepthState();
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pconfig.blending_state = RenderState::GetNoBlendingBlendState();
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pconfig.blending_state.blendenable = true;
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pconfig.blending_state.srcfactor = SrcBlendFactor::SrcAlpha;
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pconfig.blending_state.dstfactor = DstBlendFactor::InvSrcAlpha;
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pconfig.blending_state.srcfactoralpha = SrcBlendFactor::Zero;
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pconfig.blending_state.dstfactoralpha = DstBlendFactor::One;
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pconfig.blending_state.blend_enable = true;
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pconfig.blending_state.src_factor = SrcBlendFactor::SrcAlpha;
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pconfig.blending_state.dst_factor = DstBlendFactor::InvSrcAlpha;
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pconfig.blending_state.src_factor_alpha = SrcBlendFactor::Zero;
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pconfig.blending_state.dst_factor_alpha = DstBlendFactor::One;
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pconfig.framebuffer_state.color_texture_format = g_presenter->GetBackbufferFormat();
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pconfig.framebuffer_state.depth_texture_format = AbstractTextureFormat::Undefined;
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pconfig.framebuffer_state.samples = 1;
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