VideoBackends / VideoCommon: rename member variables in RenderState to be consistent

This commit is contained in:
iwubcode 2025-08-23 13:35:05 -05:00
commit 14459bcc1b
25 changed files with 340 additions and 337 deletions

View file

@ -162,7 +162,7 @@ void PixelShaderManager::SetConstants()
{
// Destination alpha is only enabled if alpha writes are enabled. Force entire uniform to zero
// when disabled.
u32 dstalpha = bpmem.blendmode.alphaupdate && bpmem.dstalpha.enable &&
u32 dstalpha = bpmem.blendmode.alpha_update && bpmem.dstalpha.enable &&
bpmem.zcontrol.pixel_format == PixelFormat::RGBA6_Z24 ?
bpmem.dstalpha.hex :
0;
@ -468,29 +468,29 @@ void PixelShaderManager::SetBlendModeChanged()
}
BlendingState state = {};
state.Generate(bpmem);
if (constants.blend_enable != state.blendenable)
if (constants.blend_enable != state.blend_enable)
{
constants.blend_enable = state.blendenable;
constants.blend_enable = state.blend_enable;
dirty = true;
}
if (constants.blend_src_factor != state.srcfactor)
if (constants.blend_src_factor != state.src_factor)
{
constants.blend_src_factor = state.srcfactor;
constants.blend_src_factor = state.src_factor;
dirty = true;
}
if (constants.blend_src_factor_alpha != state.srcfactoralpha)
if (constants.blend_src_factor_alpha != state.src_factor_alpha)
{
constants.blend_src_factor_alpha = state.srcfactoralpha;
constants.blend_src_factor_alpha = state.src_factor_alpha;
dirty = true;
}
if (constants.blend_dst_factor != state.dstfactor)
if (constants.blend_dst_factor != state.dst_factor)
{
constants.blend_dst_factor = state.dstfactor;
constants.blend_dst_factor = state.dst_factor;
dirty = true;
}
if (constants.blend_dst_factor_alpha != state.dstfactoralpha)
if (constants.blend_dst_factor_alpha != state.dst_factor_alpha)
{
constants.blend_dst_factor_alpha = state.dstfactoralpha;
constants.blend_dst_factor_alpha = state.dst_factor_alpha;
dirty = true;
}
if (constants.blend_subtract != state.subtract)
@ -498,19 +498,19 @@ void PixelShaderManager::SetBlendModeChanged()
constants.blend_subtract = state.subtract;
dirty = true;
}
if (constants.blend_subtract_alpha != state.subtractAlpha)
if (constants.blend_subtract_alpha != state.subtract_alpha)
{
constants.blend_subtract_alpha = state.subtractAlpha;
constants.blend_subtract_alpha = state.subtract_alpha;
dirty = true;
}
if (constants.logic_op_enable != state.logicopenable)
if (constants.logic_op_enable != state.logic_op_enable)
{
constants.logic_op_enable = state.logicopenable;
constants.logic_op_enable = state.logic_op_enable;
dirty = true;
}
if (constants.logic_op_mode != state.logicmode)
if (constants.logic_op_mode != state.logic_mode)
{
constants.logic_op_mode = state.logicmode;
constants.logic_op_mode = state.logic_mode;
dirty = true;
}
m_dest_alpha_dirty = true;