VideoBackends / VideoCommon: rename member variables in RenderState to be consistent

This commit is contained in:
iwubcode 2025-08-23 13:35:05 -05:00
commit 14459bcc1b
25 changed files with 340 additions and 337 deletions

View file

@ -26,11 +26,11 @@ PixelShaderUid GetPixelShaderUid()
uid_data->early_depth = bpmem.GetEmulatedZ() == EmulatedZ::Early &&
(g_ActiveConfig.bFastDepthCalc ||
bpmem.alpha_test.TestResult() == AlphaTestResult::Undetermined) &&
!(bpmem.zmode.testenable && bpmem.genMode.zfreeze);
!(bpmem.zmode.test_enable && bpmem.genMode.zfreeze);
uid_data->per_pixel_depth =
(bpmem.ztex2.op != ZTexOp::Disabled && bpmem.GetEmulatedZ() == EmulatedZ::Late) ||
(!g_ActiveConfig.bFastDepthCalc && bpmem.zmode.testenable && !uid_data->early_depth) ||
(bpmem.zmode.testenable && bpmem.genMode.zfreeze);
(!g_ActiveConfig.bFastDepthCalc && bpmem.zmode.test_enable && !uid_data->early_depth) ||
(bpmem.zmode.test_enable && bpmem.genMode.zfreeze);
uid_data->uint_output = bpmem.blendmode.UseLogicOp();
return out;