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VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
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25 changed files with 340 additions and 337 deletions
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@ -26,11 +26,11 @@ PixelShaderUid GetPixelShaderUid()
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uid_data->early_depth = bpmem.GetEmulatedZ() == EmulatedZ::Early &&
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(g_ActiveConfig.bFastDepthCalc ||
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bpmem.alpha_test.TestResult() == AlphaTestResult::Undetermined) &&
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!(bpmem.zmode.testenable && bpmem.genMode.zfreeze);
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!(bpmem.zmode.test_enable && bpmem.genMode.zfreeze);
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uid_data->per_pixel_depth =
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(bpmem.ztex2.op != ZTexOp::Disabled && bpmem.GetEmulatedZ() == EmulatedZ::Late) ||
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(!g_ActiveConfig.bFastDepthCalc && bpmem.zmode.testenable && !uid_data->early_depth) ||
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(bpmem.zmode.testenable && bpmem.genMode.zfreeze);
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(!g_ActiveConfig.bFastDepthCalc && bpmem.zmode.test_enable && !uid_data->early_depth) ||
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(bpmem.zmode.test_enable && bpmem.genMode.zfreeze);
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uid_data->uint_output = bpmem.blendmode.UseLogicOp();
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return out;
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