VideoBackends / VideoCommon: rename member variables in RenderState to be consistent

This commit is contained in:
iwubcode 2025-08-23 13:35:05 -05:00
commit 14459bcc1b
25 changed files with 340 additions and 337 deletions

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@ -434,7 +434,7 @@ int RunVertices(int vtx_attr_group, OpcodeDecoder::Primitive primitive, int coun
// if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
// They still need to go through vertex loading, because we need to calculate a zfreeze
// reference slope.
const bool cullall = (bpmem.genMode.cullmode == CullMode::All &&
const bool cullall = (bpmem.genMode.cull_mode == CullMode::All &&
primitive < OpcodeDecoder::Primitive::GX_DRAW_LINES);
const int stride = loader->m_native_vtx_decl.stride;