VideoBackends / VideoCommon: rename member variables in RenderState to be consistent

This commit is contained in:
iwubcode 2025-08-23 13:35:05 -05:00
commit 14459bcc1b
25 changed files with 340 additions and 337 deletions

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@ -472,8 +472,8 @@ void VertexManagerBase::Flush()
#if defined(_DEBUG) || defined(DEBUGFAST)
PRIM_LOG("frame{}:\n texgen={}, numchan={}, dualtex={}, ztex={}, cole={}, alpe={}, ze={}",
g_ActiveConfig.iSaveTargetId, xfmem.numTexGen.numTexGens, xfmem.numChan.numColorChans,
xfmem.dualTexTrans.enabled, bpmem.ztex2.op.Value(), bpmem.blendmode.colorupdate.Value(),
bpmem.blendmode.alphaupdate.Value(), bpmem.zmode.updateenable.Value());
xfmem.dualTexTrans.enabled, bpmem.ztex2.op.Value(), bpmem.blendmode.color_update.Value(),
bpmem.blendmode.alpha_update.Value(), bpmem.zmode.update_enable.Value());
for (u32 i = 0; i < xfmem.numChan.numColorChans; ++i)
{