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VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers.
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parent
66b11c5198
commit
14e0b48ae4
28 changed files with 130 additions and 175 deletions
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@ -12,6 +12,7 @@
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX12
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{
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@ -203,7 +204,7 @@ void ShaderCache::HandleGSUIDChange(GeometryShaderUid gs_uid, u32 gs_primitive_t
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}
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else
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{
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ShaderCode gs_code = GenerateGeometryShaderCode(API_D3D, gs_uid.GetUidData());
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ShaderCode gs_code = GenerateGeometryShaderCode(APIType::D3D, gs_uid.GetUidData());
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ID3DBlob* gs_bytecode = nullptr;
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if (!D3D::CompileGeometryShader(gs_code.GetBuffer(), &gs_bytecode))
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@ -230,7 +231,8 @@ void ShaderCache::HandlePSUIDChange(PixelShaderUid ps_uid, DSTALPHA_MODE ps_dst_
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}
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else
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{
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ShaderCode ps_code = GeneratePixelShaderCode(ps_dst_alpha_mode, API_D3D, ps_uid.GetUidData());
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ShaderCode ps_code =
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GeneratePixelShaderCode(ps_dst_alpha_mode, APIType::D3D, ps_uid.GetUidData());
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ID3DBlob* ps_bytecode = nullptr;
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if (!D3D::CompilePixelShader(ps_code.GetBuffer(), &ps_bytecode))
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@ -260,7 +262,7 @@ void ShaderCache::HandleVSUIDChange(VertexShaderUid vs_uid)
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}
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else
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{
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ShaderCode vs_code = GenerateVertexShaderCode(API_D3D, vs_uid.GetUidData());
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ShaderCode vs_code = GenerateVertexShaderCode(APIType::D3D, vs_uid.GetUidData());
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ID3DBlob* vs_bytecode = nullptr;
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if (!D3D::CompileVertexShader(vs_code.GetBuffer(), &vs_bytecode))
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