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VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers.
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66b11c5198
commit
14e0b48ae4
28 changed files with 130 additions and 175 deletions
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@ -6,6 +6,7 @@
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VideoCommon.h"
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namespace Null
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{
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@ -34,7 +35,7 @@ void ShaderCache<Uid>::Clear()
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template <typename Uid>
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bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type)
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{
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Uid uid = GetUid(dst_alpha_mode, primitive_type, API_OPENGL);
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Uid uid = GetUid(dst_alpha_mode, primitive_type, APIType::OpenGL);
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// Check if the shader is already set
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if (m_last_entry)
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@ -59,7 +60,7 @@ bool ShaderCache<Uid>::SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_typ
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}
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// Need to compile a new shader
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ShaderCode code = GenerateCode(dst_alpha_mode, API_OPENGL, uid);
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ShaderCode code = GenerateCode(dst_alpha_mode, APIType::OpenGL, uid);
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m_shaders.emplace(uid, code.GetBuffer());
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GFX_DEBUGGER_PAUSE_AT(NEXT_PIXEL_SHADER_CHANGE, true);
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