mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 04:08:55 +00:00
VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers.
This commit is contained in:
parent
66b11c5198
commit
14e0b48ae4
28 changed files with 130 additions and 175 deletions
|
@ -25,8 +25,8 @@ public:
|
|||
bool SetShader(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type);
|
||||
|
||||
protected:
|
||||
virtual Uid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type) = 0;
|
||||
virtual ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type, Uid uid) = 0;
|
||||
virtual Uid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, APIType api_type) = 0;
|
||||
virtual ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type, Uid uid) = 0;
|
||||
|
||||
private:
|
||||
std::map<Uid, std::string> m_shaders;
|
||||
|
@ -41,11 +41,11 @@ public:
|
|||
|
||||
protected:
|
||||
VertexShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
|
||||
API_TYPE api_type) override
|
||||
APIType api_type) override
|
||||
{
|
||||
return GetVertexShaderUid();
|
||||
}
|
||||
ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type,
|
||||
ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type,
|
||||
VertexShaderUid uid) override
|
||||
{
|
||||
return GenerateVertexShaderCode(api_type, uid.GetUidData());
|
||||
|
@ -59,11 +59,11 @@ public:
|
|||
|
||||
protected:
|
||||
GeometryShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
|
||||
API_TYPE api_type) override
|
||||
APIType api_type) override
|
||||
{
|
||||
return GetGeometryShaderUid(primitive_type);
|
||||
}
|
||||
ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type,
|
||||
ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type,
|
||||
GeometryShaderUid uid) override
|
||||
{
|
||||
return GenerateGeometryShaderCode(api_type, uid.GetUidData());
|
||||
|
@ -76,12 +76,11 @@ public:
|
|||
static std::unique_ptr<PixelShaderCache> s_instance;
|
||||
|
||||
protected:
|
||||
PixelShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
|
||||
API_TYPE api_type) override
|
||||
PixelShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, APIType api_type) override
|
||||
{
|
||||
return GetPixelShaderUid(dst_alpha_mode);
|
||||
}
|
||||
ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, API_TYPE api_type,
|
||||
ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, APIType api_type,
|
||||
PixelShaderUid uid) override
|
||||
{
|
||||
return GeneratePixelShaderCode(dst_alpha_mode, api_type, uid.GetUidData());
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue