Revert "Added input tracking and variable delay for Rollback"

This reverts commit ef34d8fe0f.
This commit is contained in:
Nayla Hanegan 2024-03-03 20:10:23 -05:00
commit 151db6a1c6
3 changed files with 154 additions and 1815 deletions

View file

@ -1,4 +1,4 @@
// Copyright 2010 Dolphin Emulator Project
/ Copyright 2010 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/NetPlayClient.h"
@ -714,24 +714,9 @@ void NetPlayClient::OnPadData(sf::Packet& packet)
pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
}
{
std::lock_guard lock(crit_netplay_client);
inputs.at(map).push_back(pad);
}
if (m_pad_buffer.at(map).Size() == 0)
{
m_pad_buffer.at(map).Push(pad);
}
else
{
m_pad_buffer.at(map).Pop();
m_pad_buffer.at(map).Push(pad);
}
// Trusting server for good map value (>=0 && <4)
// add to pad buffer
/* m_pad_buffer.at(map).Push(pad);*/
m_pad_buffer.at(map).Push(pad);
m_gc_pad_event.Set();
}
}
@ -1087,17 +1072,17 @@ void NetPlayClient::OnDesyncDetected(sf::Packet& packet)
packet >> pid_to_blame;
packet >> frame;
//std::string player = "??";
//std::lock_guard lkp(m_crit.players);
//{
// const auto it = m_players.find(pid_to_blame);
// if (it != m_players.end())
// player = it->second.name;
//}
std::string player = "??";
std::lock_guard lkp(m_crit.players);
{
const auto it = m_players.find(pid_to_blame);
if (it != m_players.end())
player = it->second.name;
}
//INFO_LOG_FMT(NETPLAY, "Player {} ({}) desynced!", player, pid_to_blame);
INFO_LOG_FMT(NETPLAY, "Player {} ({}) desynced!", player, pid_to_blame);
//m_dialog->OnDesync(frame, player);
m_dialog->OnDesync(frame, player);
}
void NetPlayClient::OnSyncSaveData(sf::Packet& packet)
@ -1621,64 +1606,6 @@ void NetPlayClient::OnGameDigestAbort()
m_dialog->AbortGameDigest();
}
void NetPlayClient::OnFrameEnd()
{
sf::Packet packet;
packet << MessageID::PadData;
bool send_packet = false;
const int num_local_pads = NumLocalPads();
for (int local_pad = 0; local_pad < num_local_pads; local_pad++)
{
// inputs for local players are acquired here
send_packet = PollLocalPad(local_pad, packet) || send_packet;
}
if (send_packet)
SendAsync(std::move(packet));
lock.unlock();
std::shared_ptr<SaveState> new_save_state = std::make_shared<SaveState>();
State::SaveToBuffer(*new_save_state);
lock.lock();
save_states.New() = new_save_state;
// Wait for inputs if others are behind us, continue if we're behind them
int local_player_port = -1;
for (int i = 0; i < m_pad_map.size(); i++)
{
if (m_pad_map.at(i) == m_local_player->pid)
local_player_port = i;
}
for (int remote_players = 0; remote_players < inputs.size(); remote_players++)
{
if (remote_players == local_player_port)
continue;
auto frame_difference = static_cast<long long>(inputs.at(local_player_port).size()) -
static_cast<long long>(inputs.at(remote_players).size());
if (frame_difference <= 0)
{
continue;
}
else
{
while (frame_difference > rollback_frames_supported + delay)
{
if (!m_is_running.IsSet())
break;
frame_difference = static_cast<long long>(inputs.at(local_player_port).size()) -
static_cast<long long>(inputs.at(remote_players).size());
wait_for_inputs.wait_for(lock, 1ms);
}
}
}
}
void NetPlayClient::Send(const sf::Packet& packet, const u8 channel_id)
{
Common::ENet::SendPacket(m_server, packet, channel_id);
@ -2151,23 +2078,6 @@ void NetPlayClient::OnConnectFailed(Common::TraversalConnectFailedReason reason)
// called from ---CPU--- thread
bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatus* pad_status)
{
if (m_pad_buffer.at(pad_nb).Size() == 0)
{
if (inputs.at(pad_nb).size() > delay)
{
auto delayed_input = inputs.at(pad_nb).rbegin();
std::advance(delayed_input, delay);
m_pad_buffer.at(pad_nb).Push(*(delayed_input));
}
else
{
m_pad_buffer.at(pad_nb).Push(GCPadStatus{});
}
}
// This is where the inputs get used, every other use of m_pad_buffer for rollback
// is making sure this call always has a pad status.
m_pad_buffer[pad_nb].Pop(*pad_status);
// The interface for this is extremely silly.
//
// Imagine a physical device that links three GameCubes together
@ -2196,116 +2106,100 @@ bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatu
// and send it.
// When here when told to so we don't deadlock in certain situations
// while (m_wait_on_input)
//{
// if (!m_is_running.IsSet())
// {
// return false;
// }
while (m_wait_on_input)
{
if (!m_is_running.IsSet())
{
return false;
}
// if (m_wait_on_input_received)
// {
// // Tell the server we've acknowledged the message
// sf::Packet spac;
// spac << MessageID::GolfPrepare;
// Send(spac);
if (m_wait_on_input_received)
{
// Tell the server we've acknowledged the message
sf::Packet spac;
spac << MessageID::GolfPrepare;
Send(spac);
// m_wait_on_input_received = false;
// }
m_wait_on_input_received = false;
}
// m_wait_on_input_event.Wait();
//}
m_wait_on_input_event.Wait();
}
// if (IsFirstInGamePad(pad_nb) && batching)
//{
// sf::Packet packet;
// packet << MessageID::PadData;
if (IsFirstInGamePad(pad_nb) && batching)
{
sf::Packet packet;
packet << MessageID::PadData;
// bool send_packet = false;
// const int num_local_pads = NumLocalPads();
// for (int local_pad = 0; local_pad < num_local_pads; local_pad++)
// {
// send_packet = PollLocalPad(local_pad, packet) || send_packet;
// }
bool send_packet = false;
const int num_local_pads = NumLocalPads();
for (int local_pad = 0; local_pad < num_local_pads; local_pad++)
{
send_packet = PollLocalPad(local_pad, packet) || send_packet;
}
// if (send_packet)
// SendAsync(std::move(packet));
if (send_packet)
SendAsync(std::move(packet));
// if (m_host_input_authority)
// SendPadHostPoll(-1);
//}
if (m_host_input_authority)
SendPadHostPoll(-1);
}
// if (!batching)
//{
// const int local_pad = InGamePadToLocalPad(pad_nb);
// if (local_pad < 4)
// {
// sf::Packet packet;
// packet << MessageID::PadData;
// if (PollLocalPad(local_pad, packet))
// SendAsync(std::move(packet));
// }
if (!batching)
{
const int local_pad = InGamePadToLocalPad(pad_nb);
if (local_pad < 4)
{
sf::Packet packet;
packet << MessageID::PadData;
if (PollLocalPad(local_pad, packet))
SendAsync(std::move(packet));
}
// if (m_host_input_authority)
// SendPadHostPoll(pad_nb);
//}
if (m_host_input_authority)
SendPadHostPoll(pad_nb);
}
// if (m_host_input_authority)
//{
// if (m_local_player->pid != m_current_golfer)
// {
// // CoreTiming acts funny and causes what looks like frame skip if
// // we toggle the emulation speed too quickly, so to prevent this
// // we wait until the buffer has been over for at least 1 second.
if (m_host_input_authority)
{
if (m_local_player->pid != m_current_golfer)
{
// CoreTiming acts funny and causes what looks like frame skip if
// we toggle the emulation speed too quickly, so to prevent this
// we wait until the buffer has been over for at least 1 second.
// const bool buffer_over_target = m_pad_buffer[pad_nb].Size() > m_target_buffer_size + 1;
// if (!buffer_over_target)
// m_buffer_under_target_last = std::chrono::steady_clock::now();
const bool buffer_over_target = m_pad_buffer[pad_nb].Size() > m_target_buffer_size + 1;
if (!buffer_over_target)
m_buffer_under_target_last = std::chrono::steady_clock::now();
// std::chrono::duration<double> time_diff =
// std::chrono::steady_clock::now() - m_buffer_under_target_last;
// if (time_diff.count() >= 1.0 || !buffer_over_target)
// {
// // run fast if the buffer is overfilled, otherwise run normal speed
// Config::SetCurrent(Config::MAIN_EMULATION_SPEED, buffer_over_target ? 0.0f : 1.0f);
// }
// }
// else
// {
// // Set normal speed when we're the host, otherwise it can get stuck at unlimited
// Config::SetCurrent(Config::MAIN_EMULATION_SPEED, 1.0f);
// }
//}
std::chrono::duration<double> time_diff =
std::chrono::steady_clock::now() - m_buffer_under_target_last;
if (time_diff.count() >= 1.0 || !buffer_over_target)
{
// run fast if the buffer is overfilled, otherwise run normal speed
Config::SetCurrent(Config::MAIN_EMULATION_SPEED, buffer_over_target ? 0.0f : 1.0f);
}
}
else
{
// Set normal speed when we're the host, otherwise it can get stuck at unlimited
Config::SetCurrent(Config::MAIN_EMULATION_SPEED, 1.0f);
}
}
// Now, we either use the data pushed earlier, or wait for the
// other clients to send it to us
// while (m_pad_buffer[pad_nb].Size() == 0)
//{
// if (!m_is_running.IsSet())
// {
// return false;
// }
while (m_pad_buffer[pad_nb].Size() == 0)
{
if (!m_is_running.IsSet())
{
return false;
}
// m_gc_pad_event.Wait();
//}
m_gc_pad_event.Wait();
}
// for (auto& input_vector1 : inputs)
//{
// for (auto& input_vector2 : inputs)
// {
// while (std::llabs(static_cast<long long>(input_vector1.size()) -
// static_cast<long long>(input_vector2.size())) >
// static_cast<long long>(rollback_frames_supported + delay))
// {
// if (!m_is_running.IsSet())
// {
// return false;
// }
// m_gc_pad_event.Wait();
// }
// }
//}
m_pad_buffer[pad_nb].Pop(*pad_status);
auto& movie = Core::System::GetInstance().GetMovie();
if (movie.IsRecordingInput())
@ -2385,48 +2279,35 @@ bool NetPlayClient::PollLocalPad(const int local_pad, sf::Packet& packet)
pad_status = Pad::GetStatus(local_pad);
}
inputs.at(ingame_pad).push_back(pad_status);
if (m_pad_buffer.at(ingame_pad).Size() == 0)
if (m_host_input_authority)
{
m_pad_buffer.at(ingame_pad).Push(pad_status);
if (m_local_player->pid != m_current_golfer)
{
// add to packet
AddPadStateToPacket(ingame_pad, pad_status, packet);
data_added = true;
}
else
{
// set locally
m_last_pad_status[ingame_pad] = pad_status;
m_first_pad_status_received[ingame_pad] = true;
}
}
else
{
m_pad_buffer.at(ingame_pad).Pop();
m_pad_buffer.at(ingame_pad).Push(pad_status);
// adjust the buffer either up or down
// inserting multiple padstates or dropping states
while (m_pad_buffer[ingame_pad].Size() <= m_target_buffer_size)
{
// add to buffer
m_pad_buffer[ingame_pad].Push(pad_status);
// add to packet
AddPadStateToPacket(ingame_pad, pad_status, packet);
data_added = true;
}
}
AddPadStateToPacket(ingame_pad, pad_status, packet);
data_added = true;
// if (m_host_input_authority)
//{
// if (m_local_player->pid != m_current_golfer)
// {
// // add to packet
// AddPadStateToPacket(ingame_pad, pad_status, packet);
// data_added = true;
// }
// else
// {
// // set locally
// m_last_pad_status[ingame_pad] = pad_status;
// m_first_pad_status_received[ingame_pad] = true;
// }
// }
// else
//{
// // adjust the buffer either up or down
// // inserting multiple padstates or dropping states
// while (m_pad_buffer[ingame_pad].Size() <= m_target_buffer_size)
// {
// // add to buffer
// m_pad_buffer[ingame_pad].Push(pad_status);
// // add to packet
// AddPadStateToPacket(ingame_pad, pad_status, packet);
// data_added = true;
// }
//}
return data_added;
}
@ -2467,57 +2348,57 @@ void NetPlayClient::SendPadHostPoll(const PadIndex pad_num)
// Additionally, we wait until some actual pad data has been received before buffering and sending
// it, otherwise controllers get calibrated wrongly with the default values of GCPadStatus.
/* if (m_local_player->pid != m_current_golfer)
return;
if (m_local_player->pid != m_current_golfer)
return;
sf::Packet packet;
packet << MessageID::PadHostData;
sf::Packet packet;
packet << MessageID::PadHostData;
if (pad_num < 0)
{
for (size_t i = 0; i < m_pad_map.size(); i++)
{
if (m_pad_map[i] <= 0)
continue;
if (pad_num < 0)
{
for (size_t i = 0; i < m_pad_map.size(); i++)
{
if (m_pad_map[i] <= 0)
continue;
while (!m_first_pad_status_received[i])
{
if (!m_is_running.IsSet())
return;
while (!m_first_pad_status_received[i])
{
if (!m_is_running.IsSet())
return;
m_first_pad_status_received_event.Wait();
}
}
m_first_pad_status_received_event.Wait();
}
}
for (size_t i = 0; i < m_pad_map.size(); i++)
{
if (m_pad_map[i] == 0 || m_pad_buffer[i].Size() > 0)
continue;
for (size_t i = 0; i < m_pad_map.size(); i++)
{
if (m_pad_map[i] == 0 || m_pad_buffer[i].Size() > 0)
continue;
const GCPadStatus& pad_status = m_last_pad_status[i];
m_pad_buffer[i].Push(pad_status);
AddPadStateToPacket(static_cast<int>(i), pad_status, packet);
}
}
else if (m_pad_map[pad_num] != 0)
{
while (!m_first_pad_status_received[pad_num])
{
if (!m_is_running.IsSet())
return;
const GCPadStatus& pad_status = m_last_pad_status[i];
m_pad_buffer[i].Push(pad_status);
AddPadStateToPacket(static_cast<int>(i), pad_status, packet);
}
}
else if (m_pad_map[pad_num] != 0)
{
while (!m_first_pad_status_received[pad_num])
{
if (!m_is_running.IsSet())
return;
m_first_pad_status_received_event.Wait();
}
m_first_pad_status_received_event.Wait();
}
if (m_pad_buffer[pad_num].Size() == 0)
{
const GCPadStatus& pad_status = m_last_pad_status[pad_num];
m_pad_buffer[pad_num].Push(pad_status);
AddPadStateToPacket(pad_num, pad_status, packet);
}
}
if (m_pad_buffer[pad_num].Size() == 0)
{
const GCPadStatus& pad_status = m_last_pad_status[pad_num];
m_pad_buffer[pad_num].Push(pad_status);
AddPadStateToPacket(pad_num, pad_status, packet);
}
}
SendAsync(std::move(packet));*/
SendAsync(std::move(packet));
}
void NetPlayClient::InvokeStop()
@ -3083,12 +2964,6 @@ void NetPlay_RegisterEvents()
event_type_sync_time_for_ext_event =
core_timing.RegisterEvent("NetPlaySyncEvent", NetPlaySyncEvent);
}
void OnFrameEnd()
{
std::lock_guard lk(crit_netplay_client);
netplay_client->OnFrameEnd();
}
} // namespace NetPlay
// stuff hacked into dolphin

View file

@ -214,8 +214,6 @@ public:
static SyncIdentifier GetSDCardIdentifier();
void OnFrameEnd();
protected:
struct AsyncQueueEntry
{
@ -402,6 +400,4 @@ bool NetPlay_GetWiimoteData(const std::span<NetPlayClient::WiimoteDataBatchEntry
unsigned int NetPlay_GetLocalWiimoteForSlot(unsigned int slot);
void NetPlay_RegisterEvents();
void OnFrameEnd();
} // namespace NetPlay

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