Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2010-11-18 02:21:26 +00:00
parent 054358380e
commit 159ed43f67
45 changed files with 1180 additions and 1959 deletions

View file

@ -1,7 +1,7 @@
#include "FramebufferManagerBase.h"
#include "Render.h"
#include "RenderBase.h"
#include "VideoConfig.h"
FramebufferManagerBase *g_framebuffer_manager;
@ -154,17 +154,17 @@ void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHe
vxfb->xfbSource->srcWidth = vxfb->xfbWidth = fbWidth;
vxfb->xfbSource->srcHeight = vxfb->xfbHeight = fbHeight;
vxfb->xfbSource->sourceRc = Renderer::ConvertEFBRectangle(sourceRc);
vxfb->xfbSource->sourceRc = g_renderer->ConvertEFBRectangle(sourceRc);
// keep stale XFB data from being used
ReplaceVirtualXFB();
Renderer::ResetAPIState(); // reset any game specific settings
g_renderer->ResetAPIState(); // reset any game specific settings
// Copy EFB data to XFB and restore render target again
vxfb->xfbSource->CopyEFB();
Renderer::RestoreAPIState();
g_renderer->RestoreAPIState();
}
FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height)