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Change RunVertices' function arguments.
This reduces some dumb state shuffling when calling the emitted vertex loaders.
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8 changed files with 11 additions and 11 deletions
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@ -164,7 +164,7 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
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DataReader dst = VertexManager::PrepareForAdditionalData(primitive, count,
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loader->m_native_vtx_decl.stride, cullall);
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count = loader->RunVertices(primitive, count, src, dst);
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count = loader->RunVertices(src, dst, count, primitive);
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IndexGenerator::AddIndices(primitive, count);
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