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Change RunVertices' function arguments.
This reduces some dumb state shuffling when calling the emitted vertex loaders.
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8 changed files with 11 additions and 11 deletions
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@ -9,7 +9,7 @@ public:
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protected:
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std::string GetName() const override { return "VertexLoaderX64"; }
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bool IsInitialized() override;
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int RunVertices(int primitive, int count, DataReader src, DataReader dst) override;
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int RunVertices(DataReader src, DataReader dst, int count, int primitive) override;
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private:
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u32 m_src_ofs = 0;
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