ControllerInterface: DSU InputBackend implementation.

This commit is contained in:
Jordan Woyak 2022-10-22 17:33:21 -05:00
parent 2e5cd5d519
commit 168a49c87f
3 changed files with 94 additions and 82 deletions

View file

@ -76,7 +76,7 @@ void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
// nothing needed
#endif
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
ciface::DualShockUDPClient::Init();
m_input_backends.emplace_back(ciface::DualShockUDPClient::CreateInputBackend(this));
#endif
// Don't allow backends to add devices before the first RefreshDevices() as they will be cleaned
@ -187,9 +187,6 @@ void ControllerInterface::RefreshDevices(RefreshReason reason)
#ifdef CIFACE_USE_PIPES
ciface::Pipes::PopulateDevices();
#endif
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
ciface::DualShockUDPClient::PopulateDevices();
#endif
for (auto& backend : m_input_backends)
backend->PopulateDevices();
@ -241,9 +238,6 @@ void ControllerInterface::Shutdown()
#endif
#ifdef CIFACE_USE_ANDROID
// nothing needed
#endif
#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
ciface::DualShockUDPClient::DeInit();
#endif
// Empty the container of input backends to deconstruct and deinitialize them.