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GeometryShaderGen: Use signed integers for the texture offset flags.
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2 changed files with 2 additions and 2 deletions
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@ -50,5 +50,5 @@ struct GeometryShaderConstants
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float4 stereoparams;
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float4 lineptwidth;
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float4 viewport;
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u32 texoffsetflags[8];
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s32 texoffsetflags[8];
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};
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