GeometryShaderGen: Use signed integers for the texture offset flags.

This commit is contained in:
Jules Blok 2014-12-15 23:05:16 +01:00
commit 16af00d515
2 changed files with 2 additions and 2 deletions

View file

@ -50,5 +50,5 @@ struct GeometryShaderConstants
float4 stereoparams;
float4 lineptwidth;
float4 viewport;
u32 texoffsetflags[8];
s32 texoffsetflags[8];
};