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GeometryShaderGen: Use signed integers for the texture offset flags.
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2 changed files with 2 additions and 2 deletions
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@ -75,7 +75,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
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"\tfloat4 " I_STEREOPARAMS";\n"
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"\tfloat4 " I_LINEPTWIDTH";\n"
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"\tfloat4 " I_VIEWPORT";\n"
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"\tuint " I_TEXOFFSETFLAGS"[8];\n"
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"\tint " I_TEXOFFSETFLAGS"[8];\n"
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"};\n");
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uid_data->numTexGens = bpmem.genMode.numtexgens;
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